Jun 07 2006
About
The battle system in Final Fantasy 13 will be in ATB (Active Time Battle), it will differ from previous Final Fantasy’s that also had ATB by being more fast-paced. Final Fantasy 13 has been said to also take the ATB to the next level.
Along with all the fast-paced battles, there will be a strategic side to the battle system. This will come in the form of command input battles, where the player will input commands and the actions will be executed in a continuos chain.
Sometimes in Final Fantasy 13 there will be just one person, but there will also be times when a party of characters will be formed. In party battles, the members will be able to chain together their actions.
The type of battles which are in Final Fantasy VII Advent Children, and also that were only possible during previous Final Fantasy’s in FMV, are now possible in the Final Fantasy 13 in-game battles too.
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Battle Attacks & Spells
(Note: Some of the following is speculation, based off trailers and images)
In Final Fantasy 13 a number of attacks and magic spells will be available. Each of these attacks appear to cost a certain amount of ATB points. In the battle footage (E3 2006 Trailer), the female character is seen dishing out a variety of attacks. As she carries out each of these attacks, the “ATB COST” points decrease and then slowly auto-regain in number.
Here are the attacks that are known of so far.
| Attacks | ATB_Cost | Information |
| Attack | 30 | Attack one target. |
| Defend | ?? | ?? |
| Shoot | 40 | ?? |
| V Strike | 50 | Attack one target and propel them into the air. |
| Aerial | 60 | Attack one target with an aerial maneuver. |
Here are the magic spells known of so far.
| Magic_Attacks | ATB_Cost | Information |
| Fire | 40 | Fire element attack on one target. |
| Fireaga | ?? | Fire element attack. Appears to hit multiple targets. |
| Blizzrad | 40 | Ice element attack on one target. |
| Thunder | 40 | Thunder element attack on one target. |
| Cure | 50 | Restore HP on one target. |

I’m worried about the battle system as well. why do I have to see my enemys on screen? its just gonna make me not want to explore seeing my competition on the fucking map.
like in 12 for example. I really want to explore this cave. But there is this big as all hell Tyrannosaurus Rex thing sitting guard out in front of it. it turns me off. It looks way to powerful and it looks like its gonna take a few minutes to kill him. plus I’m gonna waste some items and a ton of mp.
and besides from what I have seen in the demo it kinda impossible escaping from them. I would rather have the battle be random like in the older ff games.
There not going to change it for u
Besides i like knowing whats comming up ahead. It was good being able to choose my battles (sort of), it didn’t discourage me to explore is what im saying. However i did also like the random battle system as well.
I just hope this game is good
its more of a subconscious thing. you might not realize it at the time but those little changes affect the way you play drastically. trust me. seeing shit on screen takes away from me looking around the environment and everything.
I would agree with Electricb7 till I played FFXI. After I did and went back to play previous FF’s. I got irritated by every random fight I got hit with. Sometimes I just wanted to get somewhere. Random fights get old fast when you’re on your millionth in a row.
with the random fights there is no way to do the aggro and linking thing. Which adds an extra element to the game. More fun. Also i like to fight when i want to. random fights get very frustrating and boring. with random turn based fights nothing could link into your fight. If your a dummy and run away into some other mobs or you dont pull your mobs away from a crowd of other mobs you r gonna be screwed. So you got to sleep linking mobs or something or pull them. it just adds more to the strategy. there is no way to do that style with random turn based fights. This style was kinda introduced with ff11 and its fun^^
But, although I still (happily) played through FF’s 7,8, 9, 10 & 10-2, I preferred the battle system on FFXII (I even have a 185-hour save in which I’ve completed every hunt and gained every weapon). The random battle systems mean that there is a chance of battling in every step, which means that if you have no means of healing or you are being timed (or you’re just fed up of waiting to get somewhere) then you could still keep getting distracted by fucking randoms. The battle systems which show enemies (and on the map, too) mean that you know when a battle is coming and can prepare yourself or avoid it or plan your battling techniques.
This good should be awesome. I can’t wait to play it. :)
I hate 12 and anyone who disagrees.
Electrib7!!!
I think that 12 was a good game, and i think that it was nessicary to introduce the new battle system in 12.
I think of 12s battle system as a trial version of 13s. Do u really want 13 to have a random battle system?
Any way 13 looks really good i especially like the aerial attacks they look cool. Do u really want 13 to have a random battle system? Do u really want 13 to have a random battle system? Do u really want 13 to have a random battle system? Electrib7!!! plz dont hate me :p
Do u really want 13 to have a random battle system? !!!!!!!!!!!!!!!!!!!!!!!!!!
all of the best ff games had random encounters. so yes, yes I do
“I’m worried about the battle system as well. why do I have to see my enemys on screen? its just gonna make me not want to explore seeing my competition on the fucking map.
like in 12 for example. I really want to explore this cave. But there is this big as all hell Tyrannosaurus Rex thing sitting guard out in front of it. it turns me off. It looks way to powerful and it looks like its gonna take a few minutes to kill him. plus I’m gonna waste some items and a ton of mp.
and besides from what I have seen in the demo it kinda impossible escaping from them. I would rather have the battle be random like in the older ff games.”
Random encounters grew stale years ago. You see your enemies on screen because it is more realistic than random encounters. In real life, you don’t interact with others by walking along and then suddenly being whisked away to another dimension where they appear out of nowhere.
Likewise, the idea that seeing monsters on-screen cuts down on your desire to explore makes me wonder if you should even be playing these games at all. How does that scare you off but the idea that “every 5 steps I take I’ll run into something possibly strong but possibly not” not frighten you?
Finally, as it seems with all your posts, you assume that it’ll be difficult to escape without really knowing if it will be or not. You know what they say about people who assume…
Electrib7
Obviously you are a big fan of the previous Final Fantasy games made by Squaresoft (as am I) However I am still looking forward to what Square Enix has to offer with the new battle system. It seems like a waste of the PS3’s power if 13 used cut scenes every time there was a battle, I want to see my actual suroundings when in a battle and maybe even use them. Sure 12 didnt have the best battle system (or story) But i think that 13 will be much better.
“all of the best ff games had random encounters. so yes, yes I do” Too bad because 13 does not have random encounters and your just going to have to get used to it or go back to playing the classics.
just to say too you random lovers.
if you hate to see monsters on the map, plz dont complain.
its much better, and i have final fantasy XI,XI-2 and XII,
and inn Xi Xi-2 im getting so enoyed by the random stuff that commes evry damn single 2-10 min
not that i think the games are bad for that;P
PS: love the storylines;P
in FF12 you can axsualy awoyd the monster if you want.
and like that t-rex, its easy too beat, and you can se how hard it is too beat if youre wearing that bangle thing.
its you who desides how hard it is.
and you can awoid it and explore anyway!!!
i totally agree with kevinl, you just have to do some boosting, reequiping or srtategizing and its easy
did someone remove my comment on electricb7?
By the way the ‘T-Rex’ is ridiculously weak and around lvl 30, also its called a saurian.
<(-_-<)
The battle system sounds nice I think… But is it the same as Crisis Core: Final Fantasy VII at the PSP? Or is it a battle system like in other FF games? I wonder…
Can anyone please answer this? Because I don’t understand everything they’re saying on different sites about the battle system…
greetings!
PS: i ment 2-10 sec, not min xD
just some wrong writing.
my tastature is totaly crasy.
and here’s someting more;)
http://www.gametrailers.com/game/final-fantasy-xiii/2649
its all the trailers and much thats not out yet and 4-6 vid have english langue;)
DarkDevil,
The battle system so far seems to be a hybrid combo between FFX and FFXII. You don’t control all of the characters like 12 and the player characters and enemies move around the battle field like 12 but you still have the active time system like 10 and a separate battle screen like 10.
It is not, however, like Crisis Core.
let me tell it to thoze who did’nt get it.
when you shall fight a monster, its comming upp inn the screan, when you are very close to it you enter the battle, simple and easy;)
someones been removing coments. interesting, this never happened when this site was full of life
3 things:
1st why cant they just put a thing at the start of the game, where u could choose random encounters or on screen encounters. I mean they had the board thing at the start of FF X where u could choose the beginners board to lvl up on or the advanced board. Seems like a lot of hassle if u ask me, having no choice in the matter. i mean would it have been so hard to put an algorithim for random battles in the game if the user decides so or put the on screen monsters,
2nd the battle system seems to have elements from FF VIII, IX, X-2, and XII in it.
FF VIII as there are no on screen magic points.
FF IX as it seems 2 people can attack at the same time.
FF X-2 as the people in the battles are able to move, but whether or not the player can control this movement in some way, we will just have to wait for.
FF XII as guests seem to be able join the party at certain points, and because as we all know you can see the monsters on the screen.
3rd the graphics look alot like the last remnant but ive not seen anyone menion this. But regardless I cant wait for the game as im getting a new HD tv just to play it on!!!!!!!!! : )
random encounters are crap. reminds me of pokemon when you’re in teh long grass and you have to fight the weezle or pokedoodle.
fuck you and your random encounters.
Okay, so having random encounters is not crap nor old. The battle systems along with the storylines MADE final fantasy popular. As the company is progressing the battle systems seem to be gettinb weaker. FF12 was a very dissapointing battle system. Seeing monsters on screen takes away from the mystery of the game. And i agree with Electric about 12, bad. Seeing enemies on screen is pointless. Bringing back the random encounters for the original FF feel and throw away this new garbage battle system
You know you actually have the option of running away, right? in FF 12 you can at least choose when you want to battle and what. What if you explored and met that t-rex out of no where and died. There goes your data. I prefer FF 12’s battle system than anything else because I can enjoy running around and not really getting tense about a sudden monster popping up. Yeah I don’t do well under pressure. At least if you’re weak you can avoid monsters at all cost to get to a save crystal safely. Plus it also makes leveling so slow when you have to wait a few moments for it to load to the battle and then back to your screen. And how does it deter you form looking at the environment? I just walk anywhere and let them auto attack as I enjoy the scenery. In my opinion its helps you enjoy it more because you aren’t all anxious waiting for some crap monster to pop out at you. Then you can’t even enjoy the graphics because your all fired up to battle. You concentrate more on the artwork than you do on playing and that’s how I like playing games that aren’t strategy based.